Landscape Auto-Materials by Lincoln Hughes v4.19-4.21
Remove the technical side of UE4’s Landscape creation, with my Master Landscape Auto-Material pack!
Features:
-Procedural foliage generation per layer – automatically generates where you paint – with the option of removing it where you want
-Blended Tessellation (Displacement) between multiple material layers
-3 layer procedural auto-texturing, based off of terrain slope angle
-Procedural water height mask with shore material / foliage generation
-Distance blend between different UVs to reduce tiling
-Comes with over 2.5 hours of tutorial video, including material / scene optimization examples
-Optional World-Machine support for Flow-maps, with tweakable colors per layer (Flow on Rock can be grey, Flow on Grass can be green, etc)
-Optional World-Machine support for distance textures – albedo / roughness / normal
개인 소장 목적으로만 이용 가능합니다. 재배포·상업적 이용 금지.
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